A concentrated and growing collection of games I've made alone or on a team, for school and for fun.


Jimi Stine's Zapper

Jimi Stine's Zapper is a self-proclaimed post-postmodern video game. It's about ego, art, and the arcade. 

On its face, Jimi Stine’s Zapper is a clone of the arcade game Tapper, with a designer’s name plastered across the title. After a few brief moments of play, that same designer chimes in via voice-over, taking delight in your assumed surprise, and launches into a monologue about his own incredible brilliance.

Shortly thereafter the game breaks. The glitches, hiccups, and crashes that follow reveal the narrator to be incredibly fragile, and the more he attempts to save face and fix the game, the worse things become. Soon other members of the design team step in to help, eroding the game and the relationships surrounding it, until everything explodes at the seams.

Play here
Digital | May 2018

Mochi Men

"Mochi Men" is a digital, two player game about risk-taking, trust, communication, and making tasty tasty mochi.  

Designed alongside 3 classmates for a class on narrative design in games, I pitched the game and functioned as the creative lead on the project.  In addition I wrote it, implemented our dialogue system, designed the UI, and handled the sound design. 

Play here
Digital | May 2017

The Pilot

"The Pilot" is a Twine adventure in verse and prose written with my friend Kasrah Ghobadi for a classics seminar on fate and free will in the epic tradition.  We turned in this instead of going to our final exam, and thank the fates our professor loved it. I hope you do too!

This "epic" is about a lot of things, but starts in WWI and ends in near-future New York City, so hold onto your butts.
Will run in Google Chrome and Internet Explorer. 

Download and play here
Digital | May 2017

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A narrative tabletop game for 2-5 players, Hinkaku puts one player in the role of up-and-coming sumo wrestler Kisenosato who must overcome obstacles in and outside the ring. Honor, roleplaying, and decision making are the fundamentals of the game, where it goes from there is up to the players.

Download rules and board
Print and play  |  February 2017

The Vexing Sexing

A case mod for Sherlock Holmes Consulting Detective, "The Vexing Sexing" puts player's powers of deduction to the test.  What begins as a seemingly innocuous case of love letters gone too far quickly escalates to encompass murder, crime rings, and innuendo galore!

Download case and materials
Print and Play  |  March 2017

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Love Me?

"Love Me?" is a visual poem/conversation built in processing about confusion, depression, and other fun emotions.

Watch here
Digital  |  February 2017


"Headspace" is a Twine game about the way we experience the world in various states of mind.  It's also an interactive adaptation of a short story I wrote a few years ago that no one will ever read.  Unless they give me ice cream and ask politely.
Will run in Google Chrome and Internet Explorer.

Download and play here
Digital | March 2017

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