Sound Design

Sound design is by far the most relaxing part of game design to me, and I would love to spend more time doing it!

I’ve worked quite a bit in sound design, and all of my interactive projects can be found in my main portfolio.


My reel!



Right here is a short audio drama I made in the Fall of 2021, for which I also recorded all the voices…for better and for worse.


I had a lot of fun with the sound design for Canyons.

It’s got:

  • Deeply layered audio for the player’s ship that allows it to change as you upgrade it

  • Day/night sound-cycle

    • Smoothly crossfading ambient tracks at sundown and sunrise for the over-world and in town

    • A variety of stingers (coyotes, wind gusts, etc) specific to the time of day

  • Unique voices for each character

  • Full suite of SFX for each UI interaction

  • Dynamic music

  • And lots of gameplay-related SFX throughout!

Check it out! Skip around!


A few years ago I also hosted and produced 22 episodes of a podcast called Make Play where I interviewed indie developers about what they were making and playing, you can check that out here!