Sound Design
Sound design is by far the most relaxing part of game design to me, and I would love to spend more time doing it!
I’ve worked quite a bit in sound design, and all of my interactive projects can be found in my main portfolio.
My reel!
Right here is a short audio drama I made in the Fall of 2021, for which I also recorded all the voices…for better and for worse.
I had a lot of fun with the sound design for Canyons.
It’s got:
Deeply layered audio for the player’s ship that allows it to change as you upgrade it
Day/night sound-cycle
Smoothly crossfading ambient tracks at sundown and sunrise for the over-world and in town
A variety of stingers (coyotes, wind gusts, etc) specific to the time of day
Unique voices for each character
Full suite of SFX for each UI interaction
Dynamic music
And lots of gameplay-related SFX throughout!
A few years ago I also hosted and produced 22 episodes of a podcast called Make Play where I interviewed indie developers about what they were making and playing, you can check that out here!