Interactive

Canyons

Screenplay Sample

Canyons is a blue-sky concept for the game I want to play more than any other. In addition to the screenplay above, I also made an interactive exploration of the world by the same name. For this game, I integrated Yarn Spinner with Unity to create a deeply customizable dialogue system that was immensely satisfying to use. The Canyons world exploration is a resource management game driven by the story of two friends on a mission. With the galaxy-wide Maelstrom Cup only ten days away, it's up to the player to guide CH1-P and Hasron towards finding valuable scrap that generates as many memories and conversations as it does income.

Below is a deck outlining the world, narrative arc, and gameplay of the main Canyons concept.

Jimi Stine’s Zapper
“Jimi Stine’s Zapper” is a post-postmodern video game, presenting itself at first as an arcade game, then as a voice-over driven game, then as something else altogether. “Zapper” is a game about ego, art, and the performance of creation. The script is linked above, and the game itself can be played here.

Plenty Time Yet
"Plenty Time Yet" is a piece of interactive fiction. I wrote it in Ink, HTML, and CSS. It is about the strange being familiar, and the familiar becoming monstrous. Can the lost still love? Are the loved ever lost?

This piece has many different sources of inspiration. Goya’s paintings of the Giant and the Colossus created the mood and visual style I had in mind while writing. The spare prose of Cormack McCarthy and the dreamy, quotidian dialogue of Annie Baker were similarly influential.


Screenplays

 

Video

Represented here are 3 interviews I shot, edited, conducted, and produced as part of a cross country road-trip to highlight artists' relationships with nature.

In addition there are 2 trailers for works made by the incredibly talented team at Planeta that I was lucky enough to edit.