Here and There

Here and There is a level I made in Unreal Engine 4. My goals were to learn how to use level streaming, landscape materials, and in general to create two unique spaces that elicit very different emotions.


Unreal Engine, Blueprint
Level, sound designer, developer
Spring 2022


The Farm

A recreation of one of my favorite places on earth. The Farm is also a meditation on longing and missing that which is just out of reach. As players approach a pond and the sounds of friends enjoying the water, the player-character is slowed to an agonizing crawl, unable to reach their goal. When they turn around to make they’re way back up, the cabin begins to disappear.


Unreal Engine, Blueprint
Level, sound designer, developer
Spring 2022

Drafting sketch

Photo reference of the real thing