Sound Design Intern, Star Wars FPS
Summer 2023
I’m happy to share that I will be returning full-time to Respawn and the Star Wars FPS team in May, 2024!
In the summer of 2023 I was lucky enough to intern at Respawn Entertainment as a sound designer on their upcoming Start Wars FPS Game. Most of the work I did there is under wraps, but here’s what I can share!
My primary task was audio implementation, SFX and event setup in Wwise, then hooking those events into triggers and volumes in Unreal.
I also edited and processed over 2,000 foley clips in Reaper, then auditioned them in-engine before making selects.
I then created a test level for material surface auditioning to make sure those selects sounded good in context, and not just in Wwise or an empty level.
I also presented a demo and informational deck about my process to the entire Repawn studio in addition to showing an expanded 20 minute version to just the Star Wars FPS team.
I got to collaborate with other departments to provide feedback on audio in various contexts as well as thoughts and feelings about the game as a whole. The SW FPS team is very interconnected and social, and I got to be a part of many game-changing conversations over the course of the summer.