Writing Samples
Creative
Canyons is a blue-sky concept for the game I want to play more than any other. In addition to the screenplay above, I also made an interactive exploration of the world by the same name. For this game, I integrated Yarn Spinner with Unity to create a deeply customizable dialogue system that was immensely satisfying to use. Canyons is a resource management game driven by the story of two friends on a mission. With the galaxy-wide Maelstrom Cup only ten days away, it's up to the player to guide CH1-P and Hasron towards finding valuable scrap that generates as many memories and conversations as it does income.
Jimi Stine’s Zapper
“Jimi Stine’s Zapper” is a post-postmodern video game, presenting itself at first as an arcade game, then as a voice-over driven game, then as something else altogether. “Zapper” is a game about ego, art, and the performance of creation. The script is linked above, and the game itself can be played here.
Plenty Time Yet
"Plenty Time Yet" is a piece of interactive fiction. I wrote it in Ink, HTML, and CSS. It is about the strange being familiar, and the familiar becoming monstrous. Can the lost still love? Are the loved ever lost?
This piece has many different sources of inspiration. Goya’s paintings of the Giant and the Colossus created the mood and visual style I had in mind while writing. The spare prose of Cormack McCarthy and the dreamy, quotidian dialogue of Annie Baker were similarly influential.
Non-fiction
Infinite Objects Medium Blog
Infinite Objects is a video printing startup that I’ve been a part of since it was founded in October 2019. As a new kind of printing service, effectively communicating the benefits of our product is a top priority. With these Medium posts, our aim is to help spread our brand and to provide our customer service team with a place to direct customers who want more information in an inviting package.
What’s That In Bananas? iOS App Press Release
What’s that in Bananas? is an augmented reality (AR) app for iOS and Android that I made while at the research and development studio, Planeta. I wrote not only the copy here, but any copy associated with the app on either storefront.
My Blog
We all have a personal blogging phase. Thankfully I still think they’re pretty interesting!